Sound Source Summary -------------------- The sound source is a self clocking d/a converter operating at 7 khz. It has a 16-level fifo before the 8 bit dac so that you can write to it 16 values at once to reduce overhead. The sound source is powered by pin 17 of the parallel port. To turn on: out port+2,4h To turn off: out port+2,Ch where port is the bas address of the parallel port, 378h for LPT1. The sound source should be turned off when your program is done using it. Pin 17 is also used to strobe data. To send data, first write it to port, then strobe pin 17 for 1-10 uSec. For example: out port,data out port+2,Ch wait 1-10 uSec out port+2,4h The fifo status can be read from pin 10, port+1 bit 6: in port+1,al test al,40h jnz fifo_full pin 10 is high when fifo is full. Disney recommends the following method for using interrupts to send data to the sound source: Set up the system timer (interrupt 8) for 582 ints/sec. At each interrupt, the interrupt handler always sends 8 samples without testing the fifo status, then sends up to 8 more while testing status. Once every 32 interrupts, the original interrupt handler is called to preserve time correctly. Note that the interrupts are generated by the pc hardware and not by the sound source. It's possible to modify any jdac/covox speech thing/dac on parallel port so *some* programs will work by grounding pin 10 on the parallel port (creating an always ready fifo without the right clock). Only program which are self-clocking (doesn't try to send several samples at once) will work. It is possible to build a complete sound source from a fifo, 7khz clock and a dac. I have no intention of doing that as it would be better to buy one or better yet a sound blaster :-) Programs known to work: MODPLAY, ANOTHER WORLD, Fasicination, SimAnt Programs known not to work: Sierra games, wolf3d My thanks to all who replied and especially to Mark Phillips for his great help. He wrote the PROGSS.TXT file, also on the sound source which I append here. PROGSS.TXT by Mark Phillips --------------------------- Some notes on programing for the Disney Sound Source. The Sound Source is a simple digital-to-analog sound device for the IBM PC type computers. It consists of two parts, a dongel that hang off the printer port and a 9 volt battery amplifier/speaker box. Since the SS is an output only device, I have to assume that you have a source of digital sounds to play back. Due to filtering on the SS, it works best with sounds sampled at less than 8Khz. This limits the sound output to around 4Khz, about as good as a very good phone connection. While Disney has been less than forthcoming about information about a software developers kit, writing sound output routines for the SS is fairly simple. You only have to be concerned with 3 routines. 1. SS on. 2. Write data to SS. 3. SS off. The output rate is controlled by your program, usually by the hardware timer. To turn on the SS do the following: Read PrinterPort + 2 ;ControlPort Clear Bit 3 Write ControlPort In ASM: SS_ON: MOV DX,37Ah ;Address of LPT1 control port IN AL,DX AND AL,11110111b ;Clear bit 3 OUT DX,AL ;Turn on SS Turning the SS off is almost the same: Read ControlPort Set Bit 3 Write ControlPort SS_OFF: MOV DX,37Ah IN AL,DX OR AL,00001000b ;Set bit 3 OUT DX,AL Send data like this: Write data to PrinterPort Pulse Bit 3 of ControlPort BYTE_OUT assumes AL has the data byte to be sent to the SS and that the SS is on. (Bit 3 of ControlPort is off) BYTE_OUT: MOV DX,378h ;PrinterPort OUT DX,AL ;Send data to SS PULSE: ADD DX,2 ;Set DX to ControlPort IN AL,DX OR AL,00001000b ;Bit 3 on OUT DX,AL JMP $+2 ;short delay to settle buss IN AL,DX AND AL,11110111b ;Bit 3 off OUT DX,AL I know that these routines are fairly simple and the could be improved on. A close examination of the SS electronics reveals the capacity to generate interrupts, (set bits 2 and 4 of ControlPort to possibily enable ints) but I haven't gotten that far yet. Many thanks to Adrienne Cousins of VersaWare for her help with the above. Get, register, and enjoy Adrienne's SPUTTER Sound System. It handles Adlib, SoundBlaster, all Covox sound products, Disney SS, and the PC speaker. Easy to use and fun, it's the best !!! Search for SPUT115A, B, and C on your local BBS. ----------------- End of PROGSS.TXT